Michelle B. Xu
Monet's Museum
Accessibility| Virtual Reality|Spatial Audio
June 2024
- Unreal Engine
- Blender
- Meta Quest 3
- Luma AI
- VR Development
- Spatial Audio
- 2024 Cornell XR Access Symposium, New York, June 2024
Project Overview
3D Spatial Audio
Challenges and Solutions
Challenges:
- Creating Intuitive Navigation for Low Vision Users:
Ensuring users can navigate the virtual space without relying on traditional visual cues can be complex.
- Balancing Aesthetic and Accessibility:
Incorporating adaptive visuals while maintaining the artistic integrity of Monet’s style.
- Technical Limitations of XR Devices:
XR hardware might have constraints on color contrast, audio fidelity, or multisensory feedback.
- User Experience Design for Diverse Needs:
Catering to varying degrees of visual impairment and individual preferences.
- Lack of Inclusive Testing Frameworks:
Difficulties in involving low vision users early in the development process for feedback.
Solutions:
- Spatial Audio Integration:
Use binaural and spatial soundscapes to guide users through the environment intuitively.
- Customizable Visual Settings:
Implement features like high contrast modes, adjustable brightness, and color inversion tailored to users' needs.
- Leverage Advanced XR Capabilities:
Use devices with robust audio-visual capabilities and optimize performance for inclusivity.
- Iterative User-Centered Design:
Collaborate with low vision users in every stage of development to refine accessibility and usability.
- Build Inclusive Testing Pipelines:
Partner with accessibility organizations to test the experience with diverse user groups and gather actionable insights.
Presentation Video