AboutProjectsPresentations/Publications
Biometric Sensing| Augmented Reality|Daily Performance
Using EEG sensors, we aim to capture fluctuations in brain waves associated with calmness, which will activate transformative changes within the XR environment. These changes may include walls visually "cracking" upon touch and the emergence of natural elements like trees and flowing water. This project explores the creation of dynamic spaces that adapt in both function and form, inspiring users to interact with their surroundings in innovative and mindful ways.
Time:
March - April 2024
Tools:
- EEG Sensor
-
Unreal Engine
- Blender
- Meta Quest 3
Skills:
-
AR Development
- Signal Processin
Credits:
Lead Artist/Technologist:Michelle B. Xu, Wei Wu
Unreal Artist: Yoki Ding
Selected Exhibitions and Presentations
Project Overview
Brainwave EEG SensorBiologically Responsive EnvironmentExtended Reality
In an age where digital and physical realms increasingly converge, our project reimagines human-space interaction within extended reality (XR). Inspired by the philosophies of Arakawa and Gins, we envision a biologically responsive environment that blurs the traditional boundaries between indoor and outdoor spaces. Using EEG sensors to monitor brain activity associated with calmness, this environment adapts dynamically to its users.
This project responds to a question posed by the Yale University CCAM Ultra Space Symposium.
Our project is a response to this theme.
Theoretical Framework
Experience Diagram
Challenges and Solutions
The interactive augmented reality function of the Meta Quest 3 is new, while the use of biological data (such as heartbeats and brainwaves) for interaction remains a frontier awaiting deeper exploration. Leveraging the Unreal Engine, we aim to create an interactive, destructible space where significant fluctuations in brainwaves serve as triggers, simulating a novel relationship between humans and nature.
While XR excels in crafting responsive environments, the bulkiness of current headsets remains a significant technical barrier to achieving truly immersive interactions.
Project Details
Presentation Video